A downloadable game for Windows

// Gameplay

Architactics is real-time, strategic city-builder where some buildings can transform into robots and fight back against monstrous environmental disasters.

Each new game begins with a procedurally-generated map and weather forecast to show you when and where enemies will appear. Build a vibrant metropolis, construct its defenders, and keep City Hall standing at all costs.

When you survive a full week, you'll be gifted a Landmark to place in your city and improve your odds of survival. This prototype is shipping with 5 Landmarks, but you can continue to play beyond that to see how long you can survive.

// In The Future...?

Though Architactics was initially pitched as more of a turn-based tactics game, the prototyping process showed us that the combination of these two genres worked best as a real-time strategy game.

If we're selected for more development time, we'll continue to lean in this direction; creating more systems, units, enemies, and Landmarks to allow for increasingly dynamic gameplay and a real sense of progression

What is an Amnesia Fortnight?

Amnesia Fortnight is a type of game jam and a long standing tradition of ours.  It's a two week period (fortnight) in which we forget about the all things we should be working on to pitch one another our wildest game ideas, choose our very favorites, and make prototypes of them. It's fun! It's stressful! It's pretty incredible what you can make in just two weeks!

This time we're asking YOU to choose which game we should make! Check out our Kickstarter to learn more and find out how to vote on your very favorite to be the finalist: https://www.kickstarter.com/projects/doublefine/amnesia-fortnight-2026-indie-reboot

Disclaimer: These are game demos! These demos/prototypes were made in two weeks are not fully tested, so you may run into technical issues while you play!

Published 3 days ago
StatusPrototype
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDouble Fine Productions
GenreStrategy
Made withUnreal Engine
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller
ContentNo generative AI was used

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